![]() ![]() STAR OCEAN: The Last Hope Released in 2009 On Xbox 360 Used the 3 rd generation engine Also used for Infinite Undiscovery (Xbox 360) and Valkyrie Profile : Covenant of the Plume (NDS) Used in-house interactive cutscene tool 99.5% of cutscenes are rendered in real-time Some scenes used FMV by Square-Enix ģ rd Generation Engine Aska Designed based upon the 2 nd gen engine Integrated Game Development Environment Supports Maya Fully multi-threaded engine Flexible shader system Camera simulation Flexible Particle System HDR Rendering and flexible light/shadow system Animation driven physics Multi-platform PC Xbox 360 Nintendo DS Other platforms… įlexible Shader Management Fully flexible shader management Artists can create materials in Maya Using Hypershade interface Shader binary is automatically generated according to artists setting ĭesign Policy Artists create shaders in Maya They can create shaders without a programmer Not limited by programmers Can try new ideas immediately Need to train artists How to set parameters and construct shaders Knowledge of physics (a little bit) Templates STAR OCEAN: Till the End of Time Released in 2003-04 On PlayStation 2 Used TPFC2 and tpgcLib (2 nd gen.) TPFC for PS2 and Graphics Engine Supported 3dsmax Custom shader engine Flexible Particle System HDR Rendering and Spherical Harmonics Lighting Animation driven physics Most cloth and accessories simulated in real-time, even within cutscenes Also used for Radiata Stories and Valkyrie Profile : Silmeria Used in-house interactive cutscene tool Written in C++ Also used for Valkyrie Profile Used in-house script language for events “ STAR OCEAN : Blue Sphere” released for Game Boy in 2001(only for Japan) STAR OCEAN : The Second Story Released in 1998-99 On PlayStation Used TPFC (1 st gen.) Basic I/O (virtualization) and memory management, threading, math functions. STAR OCEAN Released in 1996 On SNES (only for Japan) No clear game engine All game code written in assembly Used in-house script language for events Used in-house art tools History of STAR OCEAN Drives the studio’s development environment Each game developed for each platform Changed development environments every time On Xbox 360 Released in February 2009 For North America and Japan Coming soon for Europe Developed on an in-house game engine Also used for Infinite Undiscovery (Xbox 360) and Valkyrie Profile : Covenant of the Plume (NDS) What is STAR OCEAN 4? Star Ocean: The Last Hope The latest installment of an RPG series from Square-Enix Developed by tri-Ace Inc. STAR OCEAN 4 : Flexible Shader Management and Post-processing Yoshiharu Gotanda Research and Development Dept., tri-Ace Inc. Continued abuse of our services will cause your IP address to be blocked indefinitely.Star Ocean 4 - Flexible Shader Managment and Post-processing Please fill out the CAPTCHA below and then click the button to indicate that you agree to these terms. If you wish to be unblocked, you must agree that you will take immediate steps to rectify this issue. If you do not understand what is causing this behavior, please contact us here. If you promise to stop (by clicking the Agree button below), we'll unblock your connection for now, but we will immediately re-block it if we detect additional bad behavior. Overusing our search engine with a very large number of searches in a very short amount of time.Using a badly configured (or badly written) browser add-on for blocking content.Running a "scraper" or "downloader" program that either does not identify itself or uses fake headers to elude detection.Using a script or add-on that scans GameFAQs for box and screen images (such as an emulator front-end), while overloading our search engine.There is no official GameFAQs app, and we do not support nor have any contact with the makers of these unofficial apps. Continued use of these apps may cause your IP to be blocked indefinitely. This triggers our anti-spambot measures, which are designed to stop automated systems from flooding the site with traffic. Some unofficial phone apps appear to be using GameFAQs as a back-end, but they do not behave like a real web browser does.Using GameFAQs regularly with these browsers can cause temporary and even permanent IP blocks due to these additional requests. If you are using Maxthon or Brave as a browser, or have installed the Ghostery add-on, you should know that these programs send extra traffic to our servers for every page on the site that you browse.The most common causes of this issue are: Your IP address has been temporarily blocked due to a large number of HTTP requests. ![]()
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