![]() ![]() It's a chance to check-in on how different characters are feeling about the decisions you've made, what they hope to get out of upcoming quests, and decide what direction you want to build these relationships. As it does for just about every dialogue sequence, the camera cuts away from its overhead-and-behind view of the characters (or if you zoom in, it drops into a nearly over-the-shoulder perspective) and covers the conversation in the familiar shot-reverse shot format, complete with detailed facial animations and gestures. At which point you get a scene of the party gathered around the campfire at night, and you can go around and chat with different members. This being based on D&D, the party will rapidly and regularly run out of hit points and spells, and barring the use of restoration items, the only way to get back into fighting shape is to do a full overnight rest. While, yes, the responsible thing is to get this Alien-like infection taken care of as quickly as possible… there's a temptation to wait, and see how it plays out.Ī lot of the major party interactions happen during rests in camp. A possibility that quickly occurs to the main character is that this infection might be different in some way, and that this particular version of Mind Flayer enslavement carries with it the possibility to become almost superheroic. Rather than slowly having your strength and vitality sapped by the tadpole, everyone infected aboard that Mind Flayer ship appears to be thriving. But there's another wrinkle to this as well: While finding a way to "cure" your characters by removing the tadpole is the most obvious solution to this problem, there's also something curious about the infection itself. No matter who you choose to play as, however, Baldur's Gate 3 opens on this central dilemma: You and your companion characters are infected by the Mind Flayers' tadpole, and supposedly you have only days before it transforms you into a Mind Flayer and you join in their work of infecting and controlling yet more people. That said, even if you roll your own character, Vincke explains later that there will be other ways in which the narrative is tailored to your choices about race, class, and background, in character creation, so it shouldn't feel like you're playing with a generic "blank" character as opposed to the custom-created ones. After a chaotic pursuit featuring multiple warps to different parts of the world, the ship warps to safety and crash-lands. In pursuit of the warship, emerging from some kind of cosmic void that tears open the sky, is a trio of dragons who immediately begin tearing the Mind Flayer's ship to pieces. Then, in short order, we see the Mind Flayer leave his victims to await their transformation while he goes to the deck of his vast, living warship as it descends on the city of Baldur's Gate, the ship slaughtering dozens of citizens as its enormous tentacles reduce people to ash with a single touch. ![]() The opening cinematic features a Mind Flayer systematically infecting imprisoned characters with a Mind Flayer "tadpole" that (rather horrifyingly) burrows in through the eye of its victim and takes up residence in their bodies. While two of the encounters we see demonstrated are against low-level bandits and an ill-fated group of goblin fighters, the campaign itself has its focus on greater, more existentially devastating threats that only rarely come out to play in a D&D campaign. But Baldur's Gate is also not wasting time doing a lot of table-setting. ![]()
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